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   <div id="projectname">Tetris Game
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">Test game project created via Irrlicht and Qt</div>
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<div class="title">/home/hokan/NetBeansProjects/TetrisGame/headers/CGridSceneNode.h</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef __C_GRID_SCENE_NODE_H__</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define __C_GRID_SCENE_NODE_H__</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#pragma GCC diagnostic ignored &quot;-Wunused-parameter&quot;</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#pragma GCC diagnostic ignored &quot;-Wunused-variable&quot;</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#include &lt;irrlicht.h&gt;</span>
<a name="l00007"></a>00007 <span class="preprocessor">#pragma GCC diagnostic warning &quot;-Wunused-parameter&quot;</span>
<a name="l00008"></a>00008 <span class="preprocessor"></span><span class="preprocessor">#pragma GCC diagnostic warning &quot;-Wunused-variable&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor"></span>
<a name="l00011"></a>00011 
<a name="l00027"></a><a class="code" href="class_c_grid_scene_node.html">00027</a> <span class="keyword">class </span><a class="code" href="class_c_grid_scene_node.html" title="Grid scene node.">CGridSceneNode</a> : <span class="keyword">public</span> irr::scene::ISceneNode {
<a name="l00028"></a>00028 <span class="keyword">public</span>:
<a name="l00029"></a>00029 
<a name="l00030"></a>00030     <span class="keyword">enum</span> EAlign {
<a name="l00031"></a>00031         CENTER,
<a name="l00032"></a>00032         MIN_X_MIN_Y
<a name="l00033"></a>00033     };
<a name="l00034"></a>00034 
<a name="l00035"></a><a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">00035</a>     <span class="keyword">struct </span><a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a> {
<a name="l00036"></a>00036         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_c_grid_scene_node.html" title="Grid scene node.">CGridSceneNode</a>;
<a name="l00037"></a>00037 
<a name="l00038"></a>00038         <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a>();
<a name="l00039"></a>00039         ~<a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a>();
<a name="l00040"></a>00040 
<a name="l00041"></a>00041         <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a>(<span class="keyword">const</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a>&amp; other);
<a name="l00042"></a>00042         <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a>&amp; other);
<a name="l00043"></a>00043 
<a name="l00044"></a>00044         <span class="keywordtype">void</span> setVisible(<span class="keywordtype">bool</span> visible);
<a name="l00045"></a>00045         <span class="keywordtype">bool</span> isVisible() <span class="keyword">const</span>;
<a name="l00046"></a>00046 
<a name="l00048"></a>00048         <span class="keywordtype">void</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#ad5df9374418bd87ca241e5e77bf74fac" title="If size/spacing doesn&#39;t have a modulo of 0 we need to align the grid inside the given size...">setAlignment</a>(EAlign align);
<a name="l00049"></a>00049 
<a name="l00051"></a>00051         EAlign <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#a5148e6b39509cf06bb0982a879fed027" title="return grid alignment inside space">getAlignment</a>() <span class="keyword">const</span>;
<a name="l00052"></a>00052 
<a name="l00054"></a>00054         <span class="keywordtype">void</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#af1abb3bc496d58bc9d3f0846feb04aa2" title="Sets Spacing.">setSpacing</a>(irr::f32 newspacing);
<a name="l00055"></a>00055 
<a name="l00057"></a>00057         irr::f32 <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#adb2f208af283b81745feb33a3ab769fb" title="Returns the Spacing of the grid.">getSpacing</a>() <span class="keyword">const</span>;
<a name="l00058"></a>00058 
<a name="l00060"></a>00060         <span class="keywordtype">void</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#a50ea31624bbdee942df984d92ac63d70" title="Sets size.">setSize</a>(<span class="keyword">const</span> irr::core::dimension2df&amp; newsize);
<a name="l00061"></a>00061 
<a name="l00063"></a>00063         <span class="keyword">const</span> irr::core::dimension2df&amp; <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#a9ab48110de9098a7df393a4186afafac" title="Returns the total size of the grid.">getSize</a>() <span class="keyword">const</span>;
<a name="l00064"></a>00064 
<a name="l00066"></a>00066         <span class="keywordtype">void</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#a46bd5917998ca5642df7249f11fb3396" title="lines are drawn with some offset">setOffset</a>(<span class="keyword">const</span> irr::core::vector3df&amp; offset);
<a name="l00067"></a>00067 
<a name="l00069"></a>00069         <span class="keyword">const</span> irr::core::vector3df&amp; <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#ae67d5edad6c0166e4cd64d5c574ebb04" title="get line offset">getOffset</a>() <span class="keyword">const</span>;
<a name="l00070"></a>00070 
<a name="l00072"></a>00072         <span class="keywordtype">void</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#a237d4821925ce572d8732452cbc552d5" title="Sets the general grid color.">setGridColor</a>(irr::video::SColor newcolor);
<a name="l00073"></a>00073 
<a name="l00075"></a>00075         irr::video::SColor <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#a2e2bb19e107e90731860da168a4148a3" title="Returns the grid color.">getGridColor</a>() <span class="keyword">const</span>;
<a name="l00076"></a>00076 
<a name="l00078"></a>00078         <span class="keywordtype">void</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#a58f1ffa59b73880086ec383c55d60e58" title="Set the maximal distance the grid can have to the camera to still be rendered.">setMaxRenderDistance</a>(irr::f32 dist);
<a name="l00079"></a>00079 
<a name="l00081"></a>00081         irr::f32 <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#a7fd53f8a648aeaab995f5726512dd19e" title="Get the maximal distance the grid can have to the camera to still be rendered.">getMaxRenderDistance</a>() <span class="keyword">const</span>;
<a name="l00082"></a>00082 
<a name="l00084"></a>00084         <span class="keywordtype">void</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#ae81ac0514afddfe633ef4779652f658f" title="Set a new material.">setMaterial</a>(<span class="keyword">const</span> irr::video::SMaterial&amp; newMaterial);
<a name="l00085"></a>00085         <span class="keyword">const</span> irr::video::SMaterial&amp; <a class="code" href="class_c_grid_scene_node.html#a2dd56ea1de346fb2c6a1d0e4b9bad865" title="Returns the only material.">getMaterial</a>() <span class="keyword">const</span>;
<a name="l00086"></a>00086         irr::video::SMaterial&amp; <a class="code" href="class_c_grid_scene_node.html#a2dd56ea1de346fb2c6a1d0e4b9bad865" title="Returns the only material.">getMaterial</a>();
<a name="l00087"></a>00087 
<a name="l00088"></a>00088         <span class="comment">// get all grid-lines (tranformed when a matrix is passed as well)</span>
<a name="l00089"></a>00089         <span class="keywordtype">void</span> getGridLines(irr::core::array&lt;irr::core::line2df&gt; &amp;lines, <span class="keyword">const</span> irr::core::matrix4* transformation = 0) <span class="keyword">const</span>;
<a name="l00090"></a>00090 
<a name="l00091"></a>00091         <span class="keyword">const</span> irr::core::aabbox3d&lt;irr::f32&gt;&amp; <a class="code" href="class_c_grid_scene_node.html#a9478db4fc40b9a11bb36611d042c609c" title="Returns our bounding box.">getBoundingBox</a>() <span class="keyword">const</span>;
<a name="l00092"></a>00092         
<a name="l00093"></a>00093     <span class="keyword">protected</span>:
<a name="l00095"></a>00095         <span class="keywordtype">void</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html#a23b7d22c00d67695ff5e04d7458910f9" title="rebuild the grid">regenerateMesh</a>(<span class="keyword">const</span> <a class="code" href="class_c_grid_scene_node.html" title="Grid scene node.">CGridSceneNode</a> * <span class="keyword">const</span> gridNode);
<a name="l00096"></a>00096         <span class="keywordtype">void</span> setDefaultMaterial();
<a name="l00097"></a>00097 
<a name="l00098"></a>00098         <span class="comment">// render this grid </span>
<a name="l00099"></a>00099         <span class="keywordtype">void</span> <a class="code" href="class_c_grid_scene_node.html#a5e4bce549fa663df8031943ce4bf4efd" title="Render our grid using 3D lines stored inside the internal meshbuffer.">render</a>(irr::video::IVideoDriver* driver);
<a name="l00100"></a>00100 
<a name="l00101"></a>00101         <span class="keywordtype">bool</span> canUseGridLine(irr::f32 pos, <span class="keywordtype">bool</span> axisX, <span class="keyword">const</span> <a class="code" href="class_c_grid_scene_node.html" title="Grid scene node.">CGridSceneNode</a> * <span class="keyword">const</span> gridNode);
<a name="l00102"></a>00102 
<a name="l00103"></a>00103         <span class="comment">// First and last line of a grid are for each axis usually a bit inside the grid unless the </span>
<a name="l00104"></a>00104         <span class="comment">// grid-size divides exactly by the Spacing. This gives the corners of that inner grid.</span>
<a name="l00105"></a>00105         <span class="keywordtype">void</span> calcGridInside(irr::core::vector2df&amp; leftTop, irr::core::vector2df&amp; rightBottom) <span class="keyword">const</span>;
<a name="l00106"></a>00106 
<a name="l00107"></a>00107         <span class="keywordtype">bool</span> IsVisible;
<a name="l00108"></a>00108         EAlign Alignment;
<a name="l00109"></a>00109         irr::f32 Spacing;
<a name="l00110"></a>00110         irr::core::dimension2df Size;
<a name="l00111"></a>00111         irr::core::vector3df Offset;
<a name="l00112"></a>00112         irr::video::SColor GridColor;
<a name="l00113"></a>00113         irr::f32 MaxRenderDist; <span class="comment">// grid not rendered when distance of the gridplane to the camera is larger</span>
<a name="l00114"></a>00114         <span class="keywordtype">bool</span> GridDirty; <span class="comment">// grid settings have been changed and all grids need to regenerate the mesh.</span>
<a name="l00115"></a>00115         <span class="keywordtype">bool</span> BoundingBoxDirty; <span class="comment">// boundingbox was changed, CGridSceneNode needs to recalculate it&#39;s boundingbox</span>
<a name="l00116"></a>00116         irr::scene::IDynamicMeshBuffer * MeshBuffer;
<a name="l00117"></a>00117     };
<a name="l00118"></a>00118 
<a name="l00119"></a>00119     <a class="code" href="class_c_grid_scene_node.html" title="Grid scene node.">CGridSceneNode</a>(irr::scene::ISceneNode* parent, irr::scene::ISceneManager* smgr, irr::s32 <span class="keywordtype">id</span> = -1, irr::u32 numGrids = 1);
<a name="l00120"></a>00120     ~<a class="code" href="class_c_grid_scene_node.html" title="Grid scene node.">CGridSceneNode</a>();
<a name="l00121"></a>00121 
<a name="l00123"></a>00123     <span class="keyword">virtual</span> <a class="code" href="class_c_grid_scene_node.html" title="Grid scene node.">CGridSceneNode</a>* <a class="code" href="class_c_grid_scene_node.html#ab04ec6ab610b46a5b06c8ee7710f4199" title="Will create a copy of this scenenode and it&#39;s settings.">clone</a>(irr::scene::ISceneNode* newParent = 0, irr::scene::ISceneManager* newSceneManager = 0);
<a name="l00124"></a>00124 
<a name="l00126"></a>00126     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_c_grid_scene_node.html#a8d2ca45e674d21ad8c9579eb4f919316" title="Pre-Register stuff.">OnRegisterSceneNode</a>();
<a name="l00127"></a>00127 
<a name="l00129"></a>00129     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_c_grid_scene_node.html#a5e4bce549fa663df8031943ce4bf4efd" title="Render our grid using 3D lines stored inside the internal meshbuffer.">render</a>();
<a name="l00130"></a>00130 
<a name="l00132"></a>00132     <span class="keyword">virtual</span> <span class="keyword">const</span> irr::core::aabbox3d&lt;irr::f32&gt;&amp; <a class="code" href="class_c_grid_scene_node.html#a9478db4fc40b9a11bb36611d042c609c" title="Returns our bounding box.">getBoundingBox</a>() <span class="keyword">const</span>;
<a name="l00133"></a>00133 
<a name="l00135"></a>00135     <span class="keyword">virtual</span> irr::u32 <a class="code" href="class_c_grid_scene_node.html#a12ce659d60c72140d15a8f2e6b718ba9" title="Returns the total number of materials (identical to number of grids)">getMaterialCount</a>() <span class="keyword">const</span>;
<a name="l00136"></a>00136 
<a name="l00138"></a>00138     <span class="keyword">virtual</span> irr::video::SMaterial&amp; <a class="code" href="class_c_grid_scene_node.html#a2dd56ea1de346fb2c6a1d0e4b9bad865" title="Returns the only material.">getMaterial</a>(irr::u32 i);
<a name="l00139"></a>00139 
<a name="l00140"></a>00140     <span class="comment">// ! get the number of grids in this node</span>
<a name="l00141"></a>00141     irr::u32 getNumberOfGrids() <span class="keyword">const</span>;
<a name="l00142"></a>00142 
<a name="l00144"></a>00144     irr::u32 <a class="code" href="class_c_grid_scene_node.html#a4456ba2421e76818089bd86e4a181bdf" title="add a new grid and return it&#39;s index">addGrid</a>();
<a name="l00145"></a>00145 
<a name="l00147"></a>00147     <span class="keywordtype">void</span> <a class="code" href="class_c_grid_scene_node.html#a3b533c927ebc3bf5dd134753aeae6411" title="remove an existing grid">removeGrid</a>(irr::u32 index);
<a name="l00148"></a>00148 
<a name="l00150"></a>00150     <span class="comment">//*  Note: reference no longer valid when grids are added/removed   */</span>
<a name="l00151"></a>00151     <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a>&amp; <a class="code" href="class_c_grid_scene_node.html#a7a14e136167174fb0ddf17396efa85c1" title="access a grid">getGrid</a>(irr::u32 index);
<a name="l00152"></a>00152 
<a name="l00154"></a>00154     <span class="comment">//*  Note: reference no longer valid when grids are added/removed   */</span>
<a name="l00155"></a>00155     <span class="keyword">const</span> <a class="code" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a>&amp; <a class="code" href="class_c_grid_scene_node.html#a7a14e136167174fb0ddf17396efa85c1" title="access a grid">getGrid</a>(irr::u32 index) <span class="keyword">const</span>;
<a name="l00156"></a>00156 
<a name="l00158"></a>00158     <span class="keywordtype">void</span> <a class="code" href="class_c_grid_scene_node.html#a006ea5e013f822946bfafe2a0e40a19a" title="Sets the size for all grids.">setGridsSize</a>(<span class="keyword">const</span> irr::core::dimension2df&amp; newsize);
<a name="l00159"></a>00159 
<a name="l00162"></a>00162     <span class="keyword">const</span> irr::core::dimension2df&amp; <a class="code" href="class_c_grid_scene_node.html#a313da68bcea2307b1b79df673583f8df">getGridsSize</a>() <span class="keyword">const</span>;
<a name="l00163"></a>00163 
<a name="l00165"></a>00165 
<a name="l00166"></a><a class="code" href="class_c_grid_scene_node.html#a5facc9b783608f8ec2c0f593cb5f5d53">00166</a>     <span class="keywordtype">void</span> <a class="code" href="class_c_grid_scene_node.html#a5facc9b783608f8ec2c0f593cb5f5d53" title="For debugging: show the selection buffer on next render.">showSelectionOnce</a>() {
<a name="l00167"></a>00167         ShowSelectionOnce = <span class="keyword">true</span>;
<a name="l00168"></a>00168     }
<a name="l00169"></a>00169 
<a name="l00170"></a>00170 <span class="keyword">protected</span>:
<a name="l00171"></a>00171     <span class="keywordtype">bool</span> hasDirtyBoundingBox() <span class="keyword">const</span>;
<a name="l00172"></a>00172     <span class="keywordtype">bool</span> hasDirtyGrid() <span class="keyword">const</span>;
<a name="l00173"></a>00173     <span class="keywordtype">void</span> regenerateMeshes();
<a name="l00174"></a>00174     <span class="keywordtype">void</span> rebuildBoundingBox();
<a name="l00175"></a>00175     <span class="keywordtype">void</span> rebuildSelectionMesh();
<a name="l00176"></a>00176 
<a name="l00177"></a>00177     <span class="comment">// automatic enabling/disabling of grids based on distance of the plane to the camera</span>
<a name="l00178"></a>00178     <span class="keywordtype">void</span> setGridVisibilityByDistToCamera();
<a name="l00179"></a>00179 
<a name="l00180"></a>00180 <span class="keyword">private</span>:
<a name="l00181"></a>00181     irr::scene::SMesh* SelectionMesh;
<a name="l00182"></a>00182     irr::scene::IDynamicMeshBuffer * SelectionMeshBuffer;
<a name="l00183"></a>00183     <span class="keywordtype">bool</span> ShowSelectionOnce;
<a name="l00184"></a>00184     irr::core::aabbox3d&lt;irr::f32&gt; BoundingBox;
<a name="l00185"></a>00185     irr::core::dimension2df GridsSize;
<a name="l00186"></a>00186     irr::core::array&lt;SGrid&gt; Grids;
<a name="l00187"></a>00187 };
<a name="l00188"></a>00188 
<a name="l00189"></a>00189 <span class="preprocessor">#endif // __C_GRID_SCENE_NODE_H__</span>
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